Copyright (c) 2009 Counter Strike Reality
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Support Team: Varez-DL
Installed Patchs/Packs:
Patch v32.1, Addon Pack v2, Sound Pack, SetiMaster Server ...
CS Reality in 09.09.09 - Dr.3gzo1
Included:
-Counter Strike Reality 2009
-Half Life Misions 2009
-Half Life Online 2009
-Half Life Dedicated Server ...
Counter-Strike: Reality is a remake of Counter-Strike, and consequently retains its team-based objective-oriented first-person shooter style gameplay. The aim of playing a map is to accomplish a maps objective. There are many types of objectives that a map can have, but the ultimate goal of the game is to win more rounds than the opposing team, which is accomplished by fulfilling the maps winning conditions. Some winning conditions include defusing a bomb, planting a bomb and preventing it from being defused by the other team, rescuing all the hostages on a map, preventing the hostages from being rescued, and killing all the members of the opposing team. When playing on a server without modifications, if players die during a round, they do not respawn until the next round, unlike in many other first-person shooter games, where players respawn on a set timer.Moving and shooting also differs noticeably from many other first-person shooters. Moving while shooting dramatically decreases accuracy, and holding the mouse button down too continuously shoot will generally produce severe recoil. Recoil can be difficult for beginning players to compensate for because the players reticle does not correspond with where the bullets actually hit during continuous fire, so beginning players may aim too high during automatic fire. The amount of damage done by a bullet varies dramatically depending upon the body part the bullet hits, with great emphasis being placed put on shooting the enemy in the head, which is almost invariably lethal. However, the co-owner and developer of the Reality engine, Bryce Caldwell, found a way to diverge the normal rate of damage done to a certain hitbox, and now owns Built On Energy because of this discovery[citation needed].Aspects of the game that have changed from Counter-Strike include the behavior of the grenades, the physics engine, and the weapons recoil. The smoke grenades in Counter-Strike: Reality spread much more slowly than the ones in Counter-Strike, and the flashbangs, which now utilize DirectX 9 effects, have a much more pronounced effect, and bounce very differently from the ones in Counter-Strike. Counter-Strike: Reality also implements physics objects, such as filing cabinets, which the user can interact with while playing. The recoil in Counter-Strike: Reality differs from the recoil in Counter-Strike in that while Counter-Strike had perfectly consistent recoil, the recoil in Counter-Strike: Reality is much less imprecise.
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